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Monthly Archives: October 2011

Film Review: Midnight in Paris

31 Monday Oct 2011

Posted by roseredprince in Film Reviews

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comedy, Marion Cotillard, Midnight in Paris, Owen Wilson, Romance, Woody Allen

I’m not going to claim to be a connoisseur of all things Woody Allen, in fact I’m almost sure this is the first film of his I’ve ever seen (unless you count Antz for which he provided his voice). As I understand it Allen writes and directs pretty much the same film every year. His recent efforts have largely underwhelmed but this latest film is being hailed by critics as his lightest, most charming and best in years.

Owen Wilson plays Gil, a Hollywood script doctor with more literary aspirations holidaying with his fiancée and future in-laws in the French capital. Though his lady love Inez (Rachel McAdams) and her right leaning parents seem only interested in shopping Gil is enamoured by the city, daydreaming about living there and yearning for Paris in the twenties, the golden age as he sees it. With Inez disgruntled by his frustrations and paying more attention to her pedantic friend Paul (Michael Sheen) Gil takes a midnight stroll during which he is beckoned into a classical Peugeot and escorted to what seems like a brilliantly realised 1920s theme party. Then he meets Scott and Zelda Fitzgerald.

Midnight in Paris is a time travelling rom-com about nostalgia. It’s a theme that runs through the whole script. Gil’s novel in progress is about the proprietor of a nostalgia shop and the character’s own nostalgia defines him and his motivations and the film’s central examination of the idea is carried through to a satisfying if slightly predictable conclusion. The charm of Midnight in Paris lies in its breezy lightness of touch and the frequent introduction of famous artists and personalities of the past and the matter-of-fact manner of the appearance. Wilson’s reaction to being picked up by T S Elliot one night is priceless.

Inevitably there’s a fair amount of romance to the romantic comedy and Marion Cotillard provides the chief focus for romantic interest as Adriana one of the few characters Gil meets on his frequent travels who isn’t a household name. It’s nicely played throughout but (I’m assured) offers nothing we haven’t already seen in dozens of other Allen films.

If you’ve a mind to it’s possible to rip the film apart, it’s remarkably sentimental since it’s all about nostalgia, Inez’s republican parents, though entertainingly played by Kurt Fuller and Mimi Kennedy are written as one-dimensional ogre stereotypes and it’s really hard to see why Gil and Inez are together in the first place. These criticisms aside the film’s charms are so strong that you’ll struggle to find a more engaging and witty romantic film this year. It’s well played throughout, Wilson channels Allen excellently a makes for the kind of likeable hero you always want to root for, Paris looks absolutely lovely and it’s a joy to tick off the personalities as they come up (look out for Adrian Brody as a potty Salvador Dali).

Verdict

Rom-coms for the educated are a fairly rare breed but this is one of them. The gentle, beautifully presented humour and cinematography will spellbind.

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Film Review: Johnny English Reborn

22 Saturday Oct 2011

Posted by roseredprince in Film Reviews

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comedy, Daniel Kaluuya, Dominic West, Gillian Anderson, Johnny English, Johnny English Reborn, Rosamund Pike, Rowan Atkinson, Tim McInnerny

Johnny English is never going to go down as one of the classic Rowan Atkinson characters to rub shoulders with Blackadder, the Schoolmaster or even Mr Bean. The first Johnny English was met by underwhelming reviews and then pretty much disappeared. Now eight years later comes a sequel no-one really expected but perhaps that’s not a bad thing.

Since the slightly incomprehensible events of the first film (which involved some guff about John Malkovich turning Britain into a prison by forcing the Queen’s abdication) M I 7 superspy Johnny has been disgraced and sacked after a botched security operation in Mozambique and is rediscovering himself in Tibet by dragging heavy rocks along the ground by his balls. He’s soon called back into action to investigate a conspiracy to assassinate the Chinese premier.

The plot is pretty forgetable and so, to be honest, are many of the jokes but while it lasts Johnny English Reborn is a fun, warm and inoffensive lark that kids should enjoy. Like the first film the script is fairly perfunctory and offers Rowan Atkinson little opportunity to flex his vocal and physical comedy muscles but the film’s lack of ambition is strangely endearing.

There’s a checklist that most James Bond sendups try to stick to fairly rigidly and Johnny ticks off a good few of them. Gillian Anderson and Atkinson’s Blackadder co-star Tim McInnenrny fulfil the equivalent roles of Q and M respectively. There are gadgets aplenty from a rocket propelled wheelchair to a missile launcher concealed in an umbrella. Many of the story beats mimic Bond films like GoldenEye and the set pieces draw on everything from Casino Royale to Where Eagles Dare.

Standout laughs include a helicopter hitching a lift on an ambulance, a faulty office chair and a fun scene in which Johnny has been drugged to obey all commands given to him, look out also for one of the subtlest and most inoffensive insertions of the F word ever.

Verdict

Johnny English Reborn won’t set anyone’s world alight and many may find themselves yawning and yearning for Atkinson to be given some better material but for what it is the film has just enough charm and spirit to raise a few smiles.

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Game Review: Professor Layton and the Curious Village (DS)

17 Monday Oct 2011

Posted by roseredprince in Game Reviews

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DS, Level 5, Luke Triton, Nintendo, Professor Layton, Professor Layton and the Curious Village, Puzzle

The revolution of casual gaming that arrived with the intuitive and versatile design of Nintendo’s seventh generation machines, DS and Wii, has been rather divisive. Long-time fans, experienced gamers and the so-called ‘hardcore’ have been left disgruntled by the waves of casual titles released in the last few years, so much so that many have accused Nintendo of abandoning their fans. This created two very distinct camps of gamers that have scarcely been united in their appreciation of specific titles appealing to both sides. Most casual gamers balk at the kind of complex challenging titles favoured by the hardcore who routinely turn their noses up at the perceived shovelware bulking out the charts for both consoles. But Japanese dev Level 5 managed to bridge this parting with a little story driven gem all about brainteasers called Professor Layton and the Curious Village in 2008. The game quickly became one of the DS console’s biggest success stories inspiring two sequels and a spin-off movie with a further DS prequel as well as another entry and a crossover with Phoenix Wright on the way for the 3DS. It’s easy to see why these beautifully presented titles have won over both the casual and the hardcore as they all excel at the conventions of storytelling and audience engagement.

Professor Layton and the Curious Village is about an English University professor and his young assistant Luke who both happen to be fans of all kinds of brain bending puzzles and their adventure in St Mystere, a remote and enigmatic village whose recently deceased Baron Augustus Reinhold left a strange stipulation in his will that his fortune will be inherited by whoever locates the Golden Apple in St Mystere. Soon after their arrival a murder takes place, soon followed by various other strange goings on leading the pair to believe that there is a lot more to St Mystere and the mystery of the Golden Apple than there seems.

It’s not a tremendously complicated tale but it is extremely well told, the plot peppered with mystery and intrigue, perfectly paced, expertly written with some inventive twists along the way. The presentation of the story is superb in every way, the game boasting a number of gorgeously animated FMV cut scenes contributed by Japan’s Production I G, one of my personal favourite animation studios responsible for the Ghost in the Shell animation projects. These animated segments are fully voice-acted by a very capable cast and are presented in a classical plot-driven cartoon style, the sort you might expect from something like Tintin. The rest of the plot unfolds on static location screens with inanimate sprites and text boxes, but the strength of the writing more than carries it along without losing any immersion.

The game works rather like a point and click adventure but this is no Monkey Island. You tap the touch screen to move between areas, open doors and talk to NPCs but there’s no complex item hoarding or experimental tomfoolery, your objective is always clear and requires very little effort to carry it out. As you go, however, almost everybody you meet will challenge you to solve a puzzle, and this is the heart and soul of the gameplay. With every puzzle the game will take you way from the setting and into a puzzle scenario featuring static artwork to assist you. The puzzles are full of variety from sliding block puzzles that require you to use the touch screen to move objects to others that test you mathematical or logical skills. The instructions are always clear and give you all the information you need to solve the puzzle whilst ensuring you have some thinking to do. Hints are available if you get stuck but can only be viewed by spending hint coins which can be gained by tapping objects in the map environments. Every puzzle comes with a set number of ‘picarats’ in game points you can build up to unlock rewards later. If you guess incorrectly the number of picarats available for a correct guess will fall. It’s a smart way to discourage lazy guesswork and gives the player a sense of progress and building accomplishment.

Most of the puzzles are actually optional and will be offered up when conversing with characters you meet in passing but several will have to be solved to progress past certain points in the story. There are also a number of checkpoints that block your progress unless you’ve solved a certain number of puzzles. Many NPCs will have multiple puzzles to give you depending when during the story you talk to them. Any you miss be progressing too quickly will be gathered up in one location for you to browse through at leisure. Everything has been thought of for maximum convenience. Additionally there are three on-going minigames accessible from the pause menu that challenge you to assemble a collection of strange gizmos, piece together a torn painting and furnish the two protagonists hotel rooms using items gained from solving puzzles. Of these the deepest is the latter which allows you to experiment and judge which character should get what furnishing based on their reactions to them. They’re diverting rather than absorbing and offer a nice little change of pace but later entires in the series have offered better minigames.

The visual presentation is top notch featuring colourful, detailed location and character designs. Although Level 5’s inspiration for its characters is evidently British – Layton and Luke are from London – much of the artwork is more reminiscent of French animation. The atmospheric and appropriately melancholy soundtrack too has a distinctly French leaning but the Anglo-French styling never jars.

The difficulty level can fluctuate a little and those lacking a good grasp of logic, special awareness, visualisation or imagination will likely struggle with many puzzles, but the game was designed very much for gamers, and gamers of both camps. Puzzles are among the few things that unite the casual and the hardcore. Many casual gamers enjoy a good Sudoku or Crossword and puzzles have part and parcel of more advanced games for decades so either side of the divide can understand what Professor Layton is offering. Moreover everybody loves a good story and the game delivers on that score too.

The only real downfall of Professor Layton and the Curious Village is that once you’ve completed it, aside from a few extras the incentive to keep playing is fairly limited. The nature of the game game discourages frequent repeat playthroughs since the puzzles are only fun when you don’t already know the answer. If, however, you can wait long enough to forget most of the puzzles then experiencing the story again is worthwhile and if you’re eager for more upon completion there are more titles available and further more still to come.

Verdict

Displaying a winning mixture of storytelling and head-scratchers the first game in Level 5’s popular series is worthy of the praise it has received. A rare example of a game that both casual and hardcore gamers agree is worth spending time with.

Presentation – 9

Design – 9

Gameplay – 7

Graphics – 8

Sound – 8

Difficulty – 7

Longevity – 7

Overall

9.0

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Book Review: Redwall – Brian Jacques

11 Tuesday Oct 2011

Posted by roseredprince in Book Reviews

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adventure, Brian Jacques, Cluny the Scourge, fantasy, Matthias, Redwall

I come to this, a review I’ve been building to ever since I started this blog about a year ago, at an inconvenient time. I finished reading Brian Jacques’ first published novel, 1986’s Redwall about three weeks ago but due to a combination of working long hours and spending a week in New York for my brother’s wedding haven’t had the opportunity to review it until now. I prefer to review something very soon after finishing with it so that it’s fresh in my mind but in the circumstances will have to do my best to convey why I consider this to be my favourite book, the work of fiction that inspired my lifelong dream to be an author.

 

Redwall and its twenty-one sequels and prequels is set in an imaginary period world inhabited by anthropomorphic animals including mice, hedgehogs, squirrels, moles, rats, ferrets, foxes and many more besides. The central setting of the series is Redwall Abbey, a marvellous red sandstone structure home to a peaceful order of healer mice who thrive in simple happiness. Hero of this opening chapter in the lengthy saga is Matthias, a young orphan mouse struggling to fit in among the serene and composed Abbeydwellers who idolises the legendary Marin the Warrior, one of the abbey founders, a brave and mighty warrior mouse of long ago immortalised by his likeness in the abbey’s famous tapestry.

It is the Summer of the Late Rose and the woodland creatures are enjoying Abbot Mortimer’s Jubilee celebrations in the traditional Redwall way, with a hearty feast. Following the merriment when Matthias is escorting the Fieldmouse family home to the nearby St Ninian’s Church they witness a hay cart full of hundreds of murderous rats headed by one particularly fearsome vermin tearing past on the road. This hellish rat is Cluny the Scourge, an evil warlord so legendary and feared that his is the name mothers use to scare their children into behaving. Cluny and his cutthroat army take up residence in St Ninian’s and lay down plans to conquer Redwall Abbey. So begins a siege story full of daring rescues perilous questing, fiendish riddles and unforgettable characters.

What strikes you as you read Jacques’ first book is just how different it is from the rest of the series. The same basic formula applies but it is delivered in a noticeably less regimented style. His earliest work is actually his best written filled with linguistic touches and turns of phrase that might be deemed more advanced than what most of his subsequent work offers. But more than that it is clear that Jacques hadn’t yet fully defined his fantasy world at this point. There are moments in the story that subtly suggest that we might be in a world similar to one of Jacques greatest influences The Wind in the Willows which places these anthropomorphic characters alongside regular humans. No humans feature in the book but there are faint suggestions of them in innocuous little moments that would probably go over the heads of anyone but a long-time fan of the series. St Ninian’s Church, for example seems to be a run-down place abandoned by the humans that built it before it became home to mice. There is even the sense that the building might be as huge as a church would be compared to a real mouse. One thing it is not is a functioning place of worship. These things are only inferred – there is no explicit evidence that Jacques’ early intentions for his Narnia to be populated by humans at all. One unquestionable detail is the presence of non-anthropomorphic animals, namely the horse that pulls the rat horde’s cart near the beginning as seen on the vivid and dramatic cover art. Another character, a cat named Squire Julian Gingivere, possibly a descendent of Mossflower’s Gingivere seems to be much larger than Matthias the mouse and apparently walks on four paws. There are no other non-anthropomorphic characters like this anywhere else in the series and there are a few other species mentioned that never recur, such as the abbey’s unnamed resident beaver, and references to dogs and stags. It’s an oddity to read about these things that didn’t continue in the series and lends the first book an air of mystery and depth absent from the later entries. Although in many ways these details seem evident of a setting not fully thought through they do not detract at all from a quite brilliant adventure tale and it is important to remember that this book laid the foundations for twenty-one followers.

Almost every series convention that repeated again and again throughout the series started here. Apart from introducing Redwall itself and the peaceful nature of its inhabitants this was the first book to involve a siege story; established the importance of Martin the Warrior and his sword; laid out the various important roles within the abbey and the particular species usually seen occupying them (badger mother, cellerhog, etc.); determined the recurring characteristics of each of those species, such as the quaint speech of the friendly moles and the upper-class English-accented gluttonous hares; introduced the concept of the Guerrilla Union of Shrews in Mossflower or Guosim and their argumentative ways; established the mystical gypsy-like qualities commonly endowed to female foxes; gave us the first terrifying monster character in Asmodeus the Adder and features the series’ first and best riddles. Most importantly it gave us the concept of the vermin horde, the nasty, murderous gangs of filthy rodent creatures, mainly rats who kill and plunder under the command of an almighty and evil warlord. Every villain in the series is some imitation or variation on Cluny the Scourge, possible the series’ most memorable character, a truly crazed and vicious villain who treats his own subordinates with as much cruelty as those he strives to conquer. The villains drive every story in the series and Cluny’s contribution is inestimable.

So what is it that makes Redwall stand out above every other book in the series including the magnificent Mossflower, which, lest we forget, told the story of Martin the Warrior himself and related the events that led up to the founding of the abbey and was the subject of my first ever review of any kind? The answer is pretty simple. This is the best story and has the best characters. Matthias may be slightly overshadowed by the ancient hero he adores in the wider context of the series as a whole but that doesn’t change the fact that he is a hugely likeable second-best hero and the kind of spirited underdog anyone can root for. His efforts which follow his various attempts to thwart Cluny’s invasion and the search for Martin’s long lost sword form the backbone of the plot. The story moves quickly from episode to episode. If one thing above all others holds back the quality of the later books in the series it’s that not enough of interest happens. Jacques crams these four hundred odd pages with incident from the exciting chapter in which the mysterious Shadow steals Martin’s likeness to the moment Matthias’ love interest Cornflower foils an invasion attempt by burning down the horde’s siege tower there’s never a dull moment. The best part is the endlessly engaging quest for the sword which is where the riddles come in. These riddles have long been a Redwall staple and serve as a brilliant way to immerse you in the story as you try to work out the clues for yourself but the journey Matthias faces is what will really stay with you. The section where the young hero must make his way to the abbey roof by following a route up inside the building is a particular highlight.

One approach that particularly characterises Jacques’ work is the amount of time given to his villains. Half the chapters cast the villainous Cluny as the main character as we learn all about his plans and follow large portions of the many attack sequences from the point of view of him and his horde. The army itself is also interesting. Since these unpleasant minor baddies fulfil the same role in every book their characters never change much but it’s their names that paint the most vivid picture. With monikers like Darkclaw, Scumnose, Redtooth and Mangefur they make for brilliantly comic creations, some with their own diverting story arc’s such as Cheesethief’s rivalry with Scragg the weasel.

The decent characters too prove consistently memorable, such as the severe female badger Constance, the ancient recorder and scholar Methuselah, and the brilliantly eccentric campaigner Basil Stag Hare. Many of these figures recur in spirit throughout the series but there are some that remain unique such as the feisty sparrow Warbeak and the brilliantly amusing infant squirrel Silent Sam. It’s a terrific cast.

Possibly the most important reason why Redwall had such a vast influence on me however is the setting. Redwall Abbey is an absolutely vivid creation, the equal, in my opinion, of J K Rowling’s Hogwarts. A magical place of peace and plenty that houses many mysteries and adventures. Setting is one of the most important elements of adventure storytelling and Redwall remained strong and constant through a very lengthy series. In this first novel nothing is more important as the whole plot revolves around the sandstone structure. It’s also just about the only book in the series that takes place almost entirely in one place with very limited wandering to other locations. It’s a superb creation and the stories that have been set there have been wonderful. But none more so than the first.

Verdict

Brian Jacques’ first book remains his best. It’s an eventful story filled to the brim with exciting twists and turns great characters and enticing mystery. Only a debut as strong as this could possibly lay the foundation for another twenty-one books.

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